![]() ![]() Fortunately their high strength means that they get 3 dice on a one verses one block against a ST3 player. Deathrollers also have Loner so you will want to be careful about what dice rolls you elect to do with them. This will usually be the one where they Dwarfs are receiving, when they aim to use up the whole clock slowly moving the ball to the opponents end zone for the touchdown. This means you will want to either make good use of bribes if you can get them, or failing that field them in a drive that will last as long as possible. The sheer size and flagrant abuse of the rules doesn’t escape the eye of the referee and they will get sent off at the end of the drive they start. Unfortunately there are some drawbacks to having such a strong, high armoured, wheel of death on the team. Mighty Blow causes damage to those they hit and Stand Firm is great for forcing players to dodge away and also holding space on the pitch you want to keep clear. Their really high strength makes it very hard for other teams to hit and even if they do get knocked over their high armour will rarely break. A Deathroller won’t be adding much in terms of speed to your team, but they do provide you with a player who is stronger than ST3. ![]() They epitomise the Dwarf way of playing, slow, tough and full of hitting. The Dwarf Deathroller is the strongest player in the game (along with Deeproot Strongbranch) and can cause real problems for the opposing team. ![]()
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